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Track: Digital Media: Content and Communication
Minitrack: Social Spaces: Production and Consumption of Goods
--------------- in Digital Collectives
Digital collectives are computer-mediated places where a large number of people come together to interact. In the 80s and early 90s, users mainly inhabited these online environments to talk with each other-e.g. discussion lists, Usenet newsgroups, etc. Now, however, some digital collectives focus on the creation of artifacts, the collection and distribution of goods, and the accretion of public knowledge. This minitrack focuses on understanding the production and consumption of information in these spaces.
This minitrack at HICSS will focus on how people produce and consume goods in these new social spaces-both online and off. In particular, we are interested in work addressing the design, creation and use of information in many settings, particularly in ways that are newly emerging and especially innovative. We seek high quality papers across a broad spectrum of topics in this area.
Please visit
http://social.cs.uiuc.edu/hicss_09/ for more information.
Topics and research areas include, but are not limited to:
* How does collective annotation change the ways information is found, shared, and used? Will socially annotated content pave the way to shared taxonomies?
* How do social hierarchies and formal processes develop in originally unstructured online spaces such as wikis?
* The design and uses of social visualizations in digital collectives; that is, visualizations of social data for social purposes
* How can collections of text, audio, or video be annotated and summarized? * Multimedia document browsing, reading, interacting
* Digital collectives that allow users to engage in social analysis of data and sensemaking
* Mixes, mashups and re-edits of material are fascinating. How and why are people creating these new forms of content?
* Social ethnographies of collective spaces
* How do digital collectives in the workplace differ from their public counterparts?
* What are the privacy and accountability implications in these new social spaces?
* The evolution of memes: how do memes move within a social space or spread from one venue to another? How is this evolution different from what used to happen before the Internet? For instance, the Numa Numa dance video created by a teenager in his room went from a Web portal in 2004 to Disney's Chicken Little animation movie in 2005.
* What new types of interaction are enabled by digitally augmenting
Co-chairs:
Karrie G. Karahalios
(Primary Contact)
Siebel Center for Computer Science
University of Illinois
201 N. Goodwin Ave. 3110, Urbana, IL 61801, USA
Phone: +1-217-265 6841
Email:
kkarahal@cs.uiuc.edu
Fernanda B. Viégas
IBM Research
1 Rogers St., Cambridge, MA, 02142, USA
Email:
viegasf@us.ibm.com
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