Getting Started with Virtual Worlds (Half-day Tutorial)
In business, education, and government,
Virtual Worlds (VWs) are gaining traction. Also known as Web 3D, VWs may
extend the boundaries of Web 2.0, by allowing users to collaborate and
‘co-create’ in ways not previous possible. Although Second Life has
garnered the most attention, there exists a growing array of other
platforms (e.g., Qwaq Forums, Metaplace, etc.) that vary along many
dimensions, including ease-of-access, customization, and purpose.
We will take a detailed look at VWs – how
they differ from and/or extend Web 2.0 capabilities and their current
state of application. Using a sampling of VWs for illustrative purposes,
we will present a framework to help attendees ‘get started’ so they can
compare (and select) platforms relative to application (e.g.,
teaching/learning, collaboration, B2C, etc. Long-time collaborators, we
have implemented VWs in educational settings and are currently working
with a number of business enterprises to assess the impact of VWs on
is Professor of Information Systems at Indiana University.
She currently teaches graduate courses in innovation and collaboration,
and management of IT. Her research interests focus on technology-based
innovation, including enabling internal and external collaboration social
media and virtual worlds.