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HICSS-42 Highlights


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* Keynote Address
* Distinguished Lecture
* Tracks and Minitracks
* Symposia, Workshops, and
   Tutorials

Call for Papers

Author Instructions
    
Minitrack Chair Review Instructions
     
Responsibilities

Accommodation and Travel Arrangements

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Track: Digital Media: Content and Communication
Minitrack: Innovation and Situated Design for Digital Media
                   Applications

The process of bringing the potential value of an innovation from idea through design to market is very challenging. One of the leading trends in current research is to situate the whole innovation process in realistic settings. This shift has been shown to improve the innovation capability and ensure applications and services create both user value and market acceptance. Situated designs include engaging all of the stakeholders by bringing the users/consumers/citizens into the innovation system and design cycle, thereby leveraging on a larger mass of ideas, knowledge and experiences from the specific application context.

The rapidly emerging role of mobile and wireless computing influences and disrupts the process of design of innovative applications for the new context. Design then must include the integration of computing, sensing and actuation technologies into everyday settings, which is provides challenges for both design and evaluation. New design methods, such as those developed in the Living Labs of Europe, contribute to the coming challenges of mass-deployment of ICT solutions by bringing the users/consumers/citizens into the innovation system, thereby leveraging on a larger mass of ideas, knowledge and experiences. Such situated design methodologies have the potential of substantially improving innovation capability and of ensuring that applications and services that fulfill the needs of the users. One goal then is to engage and empower large groups of citizens in open real-world experimentally driven innovation processes. Critically, such methods also use realistic environments as full-scale laboratories for prototyping and testing new mobile technology applications. In this area it is of special interest to find suitable models for user involvement and realistic in situ evaluation.

The intended audience includes, design researchers and practitioners, human computer interaction researchers and practitioners, mobile application designers, and related interdisciplinary researchers and practitioners.

Topics and research areas include, but are not limited to:

  • Design and evaluation methodologies for user involvement Living Lab methodologies and challenges

  • Co-design and participatory design

  • Innovation and Value networks involving stakeholders

  • User-centered and contextual design

  • Co-creation of value

  • Contextualized innovative design

  • Case studies

  • Contextual design and Generative contextualized design

Minitrack Co-chairs:

Carina Ihlstrom Eriksson (Primary Contact)
School of Information Science, Computer and Electrical Engineering
Halmstad University
P.O. Box 823, S-310 18 Halmstad, Sweden
Phone: +46-35-16-7531
Email: carina.ihlstrom_eriksson@hh.se

Maria Åkesson
School of Information Science, Computer and Electrical Engineering
Halmstad University
P.O. Box 823, S-310 18 Halmstad, Sweden
Phone: + 46-35-16-7318
Email: maria.akesson@hh.se

Carolyn Watters
Dalhousie University, Computer Science Dept 
Halifax, Nova Scotia, Canada B3H 3W5
Phone: 902-494-6723
Email: carolyn.watters@dal.ca