Track:
Digital Media: Content and Communication
Minitrack: Innovation and Situated Design for Digital Media
Applications
The process of bringing the potential value of an innovation
from idea through design to market is very challenging. One of the
leading trends in current research is to situate the whole
innovation process in realistic settings. This shift has been
shown to improve the innovation capability and ensure applications
and services create both user value and market acceptance.
Situated designs include engaging all of the stakeholders by
bringing the users/consumers/citizens into the innovation system
and design cycle, thereby leveraging on a larger mass of ideas,
knowledge and experiences from the specific application context.
The rapidly emerging role of mobile and wireless computing
influences and disrupts the process of design of innovative
applications for the new context. Design then must include the
integration of computing, sensing and actuation technologies into
everyday settings, which is provides challenges for both design
and evaluation. New design methods, such as those developed in the
Living Labs of Europe, contribute to the coming challenges of
mass-deployment of ICT solutions by bringing the
users/consumers/citizens into the innovation system, thereby
leveraging on a larger mass of ideas, knowledge and experiences.
Such situated design methodologies have the potential of
substantially improving innovation capability and of ensuring that
applications and services that fulfill the needs of the users. One
goal then is to engage and empower large groups of citizens in
open real-world experimentally driven innovation processes.
Critically, such methods also use realistic environments as
full-scale laboratories for prototyping and testing new mobile
technology applications. In this area it is of special interest to
find suitable models for user involvement and realistic in situ
evaluation.
The intended audience includes, design researchers and
practitioners, human computer interaction researchers and
practitioners, mobile application designers, and related
interdisciplinary researchers and practitioners.
Topics and research areas include, but are not limited to:
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Design and evaluation methodologies for user involvement Living Lab methodologies and challenges
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Co-design and participatory design
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Innovation and Value networks involving stakeholders
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User-centered and contextual design
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Co-creation of value
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Contextualized innovative design
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Case studies
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Contextual design and Generative contextualized design
Minitrack Co-chairs:
Carina Ihlstrom Eriksson (Primary Contact)
School of Information Science, Computer and Electrical
Engineering
Halmstad University
P.O. Box 823, S-310 18 Halmstad, Sweden
Phone: +46-35-16-7531
Email: carina.ihlstrom_eriksson@hh.se
Maria Åkesson
School of Information Science, Computer and Electrical
Engineering
Halmstad University
P.O. Box 823, S-310 18 Halmstad, Sweden
Phone: + 46-35-16-7318
Email: maria.akesson@hh.se
Carolyn Watters
Dalhousie University, Computer Science Dept
Halifax, Nova Scotia, Canada B3H 3W5
Phone: 902-494-6723
Email: carolyn.watters@dal.ca