HICSS-43 Homepage

HICSS-42 Highlights


Program

* Keynote Address
* Distinguished Lecture
* Tracks and Minitracks
* Symposia, Workshops, and
   Tutorials

Call for Papers

Author Instructions
    
Minitrack Chair Review Instructions
     
Responsibilities

Accommodation and Travel Arrangements

Registration

Contact

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Track: Internet and Digital Economy
Minitrack:
Social Networking and Communication


This minitrack focuses primarily on social networking and their interrelations with communities (online and offline) in the context work, personal life, and education. We would like to attract papers that address issues of online communities of practice, inquiry and interest; political, social, and gaming communities. Community building and community management can be key success factors in the digital economy and society, encompassing work, education, social life, and play.

There is tremendous research interest in these topics is driven by the fact that these sociological phenomena are changing the way people work, play, and socialize. Accordingly, billions of dollars are being spent by businesses and consumers on these technologies, and the rate of adoption has been phenomenal.

We call for papers that address communities and social networks at work, school, home, and play. Examples of the possible interdisciplinary topics of interest in these contexts include, but are not limited to the following:
 

  • Social and political impact

  • Economic impact

  • Communities as sociological phenomenon in the digital economy

  • Community development

  • Design issues

  • Online communities of practice

  • Business models of Second Life

  • E-learning: structures, implementations, and practices

  • Organizational behavior of communities

  • Customer collaboration

  • Disruptive strategies of virtual worlds

  • Peer-to-Peer or mobile services for Virtual Communities

  • Case studies and topologies of Online Communities

  • Theoretical models of virtual worlds

  • Advertising in social networks

  • Preventing predatory behavior

  • Auctions for online gaming components

  • Collaborative gaming

  • Conflicts between real and virtual worlds

  • Diffusion and adoption of social networks

  • Digital personas

  • Economics of collaborative entertainment

  • Gaming communities

  • HCI aspects of social networking

  • Social networking agents

  • Immersive gaming

  • Massive social collaboration

  • Methodologies and development techniques

  • Mixed reality and virtual reality

  • Online addiction and anti-social behavior

  • Legal and ethical issues of virtual worlds

  • Privacy and security issues

  • Social blogging

  • Social issues

  • Wireless social computing
     

Minitrack Co-Chairs:

Karine Barzilai-Nahon (Primary contact)
The Center for Information & Society
The Information School
University of Washington
Mary Gates Hall, Room 370B, Box 352840
Seattle, WA 98195-2840
Phone: 206-685-6668
E-mail: karineb@u.washington.edu

Paul Benjamin Lowry
Information Systems Department
Kevin Rollins Center for e-Business
Marriott School, Brigham Young
573 Tanner Building
Provo, UT 84602
Phone: 801-422-1215
E-mail: Paul.Lowry.PhD@gmail.com

Caroline Haythornthwaite
Graduate School of Library and Information Science
University of Illinois at Urbana-Champaign
Champaign, IL, 61820
Phone: 217-244-7453
E-mail: haythorn@uiuc.edu

Ian MacInnes
Syracuse University
School of Information Studies
Syracuse University
324 Hinds Hall
Syracuse, NY 13244-4100
Phone: 315-443-4101
E-mail: IMacInne@syr.edu